![]() ![]() There is also a chance they spawn in crates. Green and blue are available more randomly and in crates, barrels and scientists, while red cards are mainly available inside blue areas and higher tier loot boxes like the treasure boxes and heli/bradley/airdrops. You can find green, blue and red cards as well as fuses throughout the map. You can see this with the AND/OR connections: Keep in mind: some places need two fuses. Be quick, cause the door closes if you stop pushing or turning the wheel. For some overhead doors, you can push a button on turn a wheel to open the door. Don’t forget to switch it to ON when you added a fuse and use the cardreader within 180 seconds or your fuse will blow out. Switches to power up a cardreader are usually next to the fusebox. There are several switches and overrides. If you find the shipping container, take a look at the lower room. The principe for the Harbor is much the same, but the fusebox is easier to see. The door is now open and will automatically lock for a next visitorĬlick here for more information on Launch Site specifics. Swipe the required card (red for Launch Site) at the cardreaderĥ. Power up the cardreaders with the switch next to the fuseboxĤ. Put the fuse in the fusebox near the place you want to open upģ. Fuses are found in crates in the world and can currently last 180 seconds when plugged through flowing current inside a fuse box.Ģ. In order for the cardreader to work, you need two fuses and put them into the fuseboxes located in buildings next to the Launch Site building. Entering it requires you to have a red keycard and a fuse. Loot behind closed doors will also respawn in 30 minutes, instead of the normal 2 hours.Īs said, the Launch Site has been closed up. That means: if you’re in, you’ll be safe as long as no one else is in there to kill you and get the loot first. Launch Site has been closed up, so Bradley also doesn’t have access to it anymore. ![]() Launch Site needs red cards.įor this example, we’ll be looking at Launch Site and Harbor. You need to open these doors by finding one of the keycards (monuments are assigned a keycard color depending on the loot available). Several monuments have their loot hidden behind closed doors. Small / Large Oil Rig (requires a red keycard, but in Small Oil Rig, bring a blue keycard to get to the red puzzle door.(Please note: this particular how-to could be only applicable to servers, since mods can alter the way how they work or how you get keycards) Do bring medical items as the radiation inside the building is very high, your hazmat suit will decrease the radiation poisoning but not all) You will only encounter Bradley APC, which is not a big problem if you hide from it. Launch Site (requires 2 electric fuses, a green keycard and a red keycard. You will encounter scientists that throw F1 Grenades, so prepare medical items and weapons) Military Tunnels (requires an electric fuse, a blue keycard and a red keycard, the green keycard is optional as it only unlocks another path into the monument. It can be obtained in the Water Treatment Plant, Airfield, Power Plant, and Trainyard. ![]() However, you will have to start to pull guns out as these red puzzle rooms are always guarded. Elite crates start to spawn in red puzzle rooms. Red Keycard is a required object used to open doors with a red keycard lock. ![]()
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